Friday, December 4, 2015

Pages 166-182

While reading pages 166-182 I was amazed about the simulations of art pieces. Before reading this I thought that simulations and virtual realities were more so related to headgear computer devices rather than being represented as big art pieces and photographs. For example, the piece Frontiers of Utopia was basically lots of Computers that contained information about eight women. This allowed the audience to interact with computers to learn more about the women to gain a simulated interaction, rather than wearing a VR headgear.

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