Friday, December 4, 2015

Pages 256-290

Pages 256-290 is once again about virtual reality and simulated environments. I thought it was interesting how simulations and virtual reality was a term from the 1930. This was because this concept was first used in theater in order to make the audience feel immersed in the play/story. The other aspect of the reading was how to make characters seem real by processing and understanding choices of characters within environments. Which reminds me of movies because, everything from setting, to lighting, sound, and backdrop sets the mood for the viewer to be scared, frightened, as well as other emotions. Therefore movies emerge us into the drama like a virtual reality.

Pages 228-247

While reading about Networks surveillance, culture jamming on pages 228-247, I thought that it was interesting how art can be created by telecommunications. But since telecommunications means making media in spaces to be reached by others easy, such as the internet. Therefore I wonder if social media can be seen as an art since you are technically in a presence globally while not moving from your home. In way social media can be like global communications.

Pages 213-228

Pages 213-228 were about charged environments. This was about using technology like computers, projectors, and television monitors in order to create virtual environments. The goal of this is to try to develop real and simulated spaces as well as virtual identities. In a way this reminds me of video games and how you can create characters in such games. An example of this can be The Sims, in which you create basically any character you want and set them in a virtual space you create. The stories are limitless as well as entertaining.

Pages 202-213

While reading pages 202-213 on coded forms and electronic production, I was reminded of all the animated movies that I grew to love, such as Pixar with movies such as Finding Nemo and Toy Story. This basically represents computer art and involves computer animation and computer generated sculptures to create such movies. I wish that WSU TC offered such classes in order to learn more about computer animation and maybe develop my own animated mini film one day.

Pages 193-202

On pages 193-202 of the reading assignment, I thought it was interesting in how the artists incorporated light into art work as a primary medium as well as other philosophical principles. It shows how different aspects of science can also be seen as art. One of the science into art projects that I thought was interesting was the Time Machine in the Gallery example. This was represented that an art was created as though someone was looking into a lense into the future, therefore making some images clean and others blurry as if the image would be that of a postmodernist style in order to represent the science of space and time.

Pages 182-193

What I thought about the reading of pages 182-193 is that it is amazing that artists can contribute to science as innovators to help create new inventions through design. While the scientist collects data and scientific equations and algorithms of studies, they do not know what to do with it or how to express the data. Therefore, an artist can come in and take the data to utilize its representation as an art piece. Such as the piece International Symposium on Electronic Art (pg 189) which represents the scientist data as a unique shape that projects images of individuals active in the field of electronic art.

Pages 166-182

While reading pages 166-182 I was amazed about the simulations of art pieces. Before reading this I thought that simulations and virtual realities were more so related to headgear computer devices rather than being represented as big art pieces and photographs. For example, the piece Frontiers of Utopia was basically lots of Computers that contained information about eight women. This allowed the audience to interact with computers to learn more about the women to gain a simulated interaction, rather than wearing a VR headgear.